• Bounty Hunter’s Den - Blender 2.82

    Welcome to this exciting tutorial series! Over the next few videos we’ll be creating a sci-fi scene using Blender’s real time renderer, Eevee based on the Mandalorian. We will then take that scene into Unreal Engine 4 to turn it into a room-scale VR animation. Let’s get into it!

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Tutorial Series: Bounty Hunter’s Den

  • Final Image

    Created in blender 2.82

Welcome to this exciting tutorial series! Over the next few videos we’ll be creating a sci-fi scene using Blender’s real time renderer, Eevee based on the Mandalorian. This first episode covers how to setup blender to work well with Unreal. We then create a rough version of our scene and bring it into VR to get the scale right. After this episode you’ll have a good idea for how to export models from blender and get them working in VR using Unreal. The next few episodes will be entirely blender focused, so if you’re not into VR then don’t worry! We won’t be going back to Unreal until the very end once our Eevee scene is complete. Buckle up! This is going to be a fun ride! Let’s get started.

In episode 2 we dive deep into blender and start modeling our room. Ever wondered how to easily punch a hole through complex geometry? How about filling holes evenly without resorting to Ngons? This is the video for you! We cover some great tricks for making and filling holes in complex geometry. We also make an iris blade door… so yea… that’s cool too. Let’s get started!

In this episode we model the details of our room scene. We use particle systems to fill the space with buttons, lights and dense pipe networks. We also add in some lights and materials to start setting the mood. Once the concepts are introduced I start speeding things up in the later part of the video so we can get it all in. Hope you enjoy it and learn some new tricks! Thanks for watching!

In episode 4 we model the holotable and our holograms. We then create shaders for all of the objects in our scene, including a cool hologram material for a miniature version of our room. We also plan where our scene is headed and talk about our animation goals! We then add lights into our scene and get our initial camera setup along with some animation for our materials. going Let’s get into it!